The main story is about an unnamed white protagonist racer starting with a cheap tuner car and becoming city champion. The story is forgettable and the characters are also forgettable. You progress by winning races, and unlocking new cars, and parts. There is also abilities that are gained by racing such as slow mo, ramming, roar, and EMP. The slow mo helps on tight turns, the ramming let's the car for a few seconds ram other cars off the road, the roar makes the cars get out of the way, and the EMP temporarily slows down cars that are near you. Of all the power up abilities, the slow mo power is the best one.
The man that guides you is a Eastern European guy name Karol. He is the less obnoxious type of Roman Bellic. He gives you tips along the way by cellphone. Along the way there are characters that call you on cell phone asking if you want to race, which you can decline every one of them, but they happen every half an hour in free roam. The main story is long, and takes about 25 to 30 hours to complete.
Outside of the main story missions, there is side missions such as sprint, circuit racing, red light racing, and highway racing. The side racing missions are on the map HUD with the main missions which makes it confusing when trying to find a main mission race. To isolate a main mission race, you need to go to the sub menu of active missions to progress through the game. In the later stages it gets more annoying since there is more cops on patrol. When your car is in pursuit the last toggled mission gets reset. During this time you must escape the cops to do missions again. One of the downsides of this, is having to commute to next race objective than already starting it, and if cops are there it lengthens the commute.
For the multiplayer there is multiplayer. However, it is close to nonexistant However if you can master the motorcycle, you will never lose to another car. If and only if you never crash or take a wrong turn in a race.
When I first heard that Midnight Club LA was coming out, I was a bit disappointed, because they have already done L.A. in Midnight Club 2, but Midnight Club LA as a city is bigger and better in every way. One thing I missed about LA compared to 2 was that Midnight Club 2 took place in different cities that felt completely different. Paris and Tokyo was a nice change of pace from Los Angeles.
Comparing to Midnight Club 2, it is not as brutally difficult. There is no 5 to 8 minute race where if you make one wrong turn in a bunch of alleys you automatically lose the race. Also there is difficulty sliders from very easy to extreme. The benefit of racing on higher difficulties is more experience and cash.
Midnight Club 2 jumping off ramps physics was the most crazy fun absurd physics I've experienced in a racing game. In Midnight Club LA it is scaled back.
Where Midnight Club LA falls in everyway to Midnight Club 2 is the main story and characters.
Midnight Club LA tried to be serious while being fun, and failed on both regards. Midnight Club LA tows the ESRB E 10+ line and never strays the course. The protagonist and the racers go back in forth with mild ten year old put downs. 90% of the dialogue is I'm a better racer than you followed with a lame joke insult. If Midnight Club LA had a Teen rating it probably wouldn't have been lame in that regard.
Overall Midnight Club LA is a solid open world racing game, that fans of previous Midnight Club games shouldn't miss.
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